The only schlo dating simulator game with actual stats that are raised through the selection of
text-based choices. Originally meant to be the first in a dating game series, this standalone project allows
players to learn about the group in the Organization known as the Great Twelve descendants. The first of two
schlo projects with a soundtrack by strawberry peeler.
Description of the game from itch.io: Help Leila Crestcoft, a straight guy living in a culture of genetically engineered gay men, find a boyfriend to prove a point while simultaneously fooling members of an exclusive group that he is one of them.
The fifth installment of the schlo series is a dating sim rather independent from the rest of the schlo timeline, featuring many new characters as well as familiar ones. It could technically take place around the end of Schlo: Final Stand.
The focus of the game is on the Great Twelve descendants, a special group of humans living with the schlos. With 13 endings and a variety of antics sprinkled into a dating sim setting, the game should be at least a couple hours of fun.
The music was done by strawberry peeler.
Trigger warnings: mention of human trafficking, slavery and avoidable violence.
schlo pink and purple
Commentary
Schlo pink and purple...where do I begin? Some special things about this game:
- The opinions screen was a new, exclusive feature for this one. You get to see commentary from each Great Twelve figure reacting to the events in the game, which was fun to make!
- I made the pattern for the gui myself! I think the gui as a whole was really nice looking.
- I made a project about the Great Twelve! I had tried to write abou them exclusively many times and always quit it right away. Overall, it was a big accomplishment that I finished this one!
- The cover image is one of the best pieces I've done potentially! It's very stylish.
The bad things about this game:
- It was very tedious and not fun to work on! Coding it was super annoying and there was so much to consider when writing a dating game of this size. The gameplay is all conversation based, so I got really burnt out coming up with twelve responses to the same questions.
- Terrible workflow for this one. I wrote the whole script in google docs and copy and pasted and had to reformat everything in atom and it was awful.
I have an overall negative feeling about this one, but I don't think I should release that information!! It was hard to work on and I did what I could.
Music
- "01": Poppy, punky, bubbly.
- "02": Abrasive, silly.
- "03": Chill.
- "04": Cute, dramatic, adventurous.
- "05": Overwhelming, high-tension.
- "06": Dance-y, passionate.
- "07 stinger": Fast-paced, rock.
- "08": Liquid-y, elemental.
- 09 slow": Grungy, low.
- "09 slower": More grungy, lower, distant.
- "10": Fuzzy, grungy.
- "11": Intense, shifty.
- "12": Shiny, fast, adventurous.
- "13": Punchy, flashy.
- "14": Dreamy, loud.
- "15": Explosive, dynamic. My favorite one in the soundtrack.
- "16": Slow, relaxing reggae.
- "bgm17": Dangerous, splashy.
- "optimist4": Sad, motivating.